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Springvale: Vestigial Melody

Springvale: Vestigial Melody

Before Springvale: Tempered Stone took shape, we started by building a “proof-of-concept” game in Unity. We ultimately changed the direction for Springvale: Tempered Stone, so this 3d concept game became known as “Springvale: Vestigial Melody,” and we decided to wrap up the project anyway.

Archipelago, Game Music & Sound Design

For the game Archipelago, the goal was to create music that transports the imagination.  We wanted the player's mind to wander in a similar way to the adventure they are participating in.

Archipelago is an adventure-survival game where you explore islands and scavenge in the hopes of surviving long enough find a way out of the archipelago.

Our composition cues day and night differences,. The night time soundscape needed to evoke the sense that it was a particularly dangerous time to be moving around as the island, and hint that this place is full of treacherous beasts. Because surviving isn’t easy we incorporated ominous components.  A major game objective is to collect resources for players to sustain themselves, which we cued through thoughtful, tempered music scoring.

Global Game Jam 2016: "Morning Ritual Simulator"

Creating a game in 48 hours is a thrilling and daunting task.  Not for the faint of heart, the annual Global Game Jam allows the bravest and boldest to show off their geek prowess by collaborating on quickly-designed projects.

Alex and Chase of MojoFilter Media were created the audio as part of a collaborative team which put together a game called "Morning Ritual Simulator."  The quirky themed game needed sound which enhanced the narrative realistically while maintaining the humorous spirit intended in the project.