For the game Archipelago, the goal was to create music that transports the imagination. We wanted the player's mind to wander in a similar way to the adventure they are participating in.
Archipelago is an adventure-survival game where you explore islands and scavenge in the hopes of surviving long enough find a way out of the archipelago.
Our composition cues day and night differences,. The night time soundscape needed to evoke the sense that it was a particularly dangerous time to be moving around as the island, and hint that this place is full of treacherous beasts. Because surviving isn’t easy we incorporated ominous components. A major game objective is to collect resources for players to sustain themselves, which we cued through thoughtful, tempered music scoring.